The Megalodon was an enormous, nearly 60-foot-long shark that prowled the Earth's waters millions of years ago. Rumors of the ocean predator's existence circulated in the Battlefiend 4 community. Persistent hunters have now spotted the huge beast in the new Naval Strike DLC pack.
Showing posts with label battlefield. Show all posts
Showing posts with label battlefield. Show all posts
Friday, April 4, 2014
Players Find Massive Megalodon Shark In Battlefield 4
The Megalodon was an enormous, nearly 60-foot-long shark that prowled the Earth's waters millions of years ago. Rumors of the ocean predator's existence circulated in the Battlefiend 4 community. Persistent hunters have now spotted the huge beast in the new Naval Strike DLC pack.
Sunday, May 6, 2012
20 Years of Killin' Nazis: A Retrospective
There's not much that hasn't been written about id Software's Wolfenstein 3D over the last two decades. Lauded as the true grandfather of 3D shooters, Wolfenstein 3D is responsible for laying down the fundamental foundations that first-person shooters still follow today.
Developed by industry legends John Carmack, John Romero, Tom Hall, Jason Blochowiak and Adrian Carmack and released on May 5, 1992, Wolfenstein 3D (with the help of id's Doom the following year) triggered the shift away from side-scrolling shooters and towards first-person shooters. Inspired by a duo of Muse Software stealth-based games from the '80s (Castle Wolfenstein and Beyond Castle Wolfenstein) Wolfenstein 3D cast players as Polish-American super-soldier William "B.J." Blazkowicz and demanded they escape a Nazi-infested castle. It was a simple premise. The rub, of course, was that there was an army of German troops, attack dogs, and even Hitler himself standing between B.J. and him earning that nickname with some well-deserved I&I in liberated Paris.
It's actually quite remarkable just how many first-person shooter tropes were born in Wolfenstein 3D and survive to this day. Sure, two
Developed by industry legends John Carmack, John Romero, Tom Hall, Jason Blochowiak and Adrian Carmack and released on May 5, 1992, Wolfenstein 3D (with the help of id's Doom the following year) triggered the shift away from side-scrolling shooters and towards first-person shooters. Inspired by a duo of Muse Software stealth-based games from the '80s (Castle Wolfenstein and Beyond Castle Wolfenstein) Wolfenstein 3D cast players as Polish-American super-soldier William "B.J." Blazkowicz and demanded they escape a Nazi-infested castle. It was a simple premise. The rub, of course, was that there was an army of German troops, attack dogs, and even Hitler himself standing between B.J. and him earning that nickname with some well-deserved I&I in liberated Paris.
No soup for you.
It's actually quite remarkable just how many first-person shooter tropes were born in Wolfenstein 3D and survive to this day. Sure, two
Thursday, March 15, 2012
EA exploring Battlefield subscription service
The Battlefield series may one day offer a subscription service. EA Games
executive vice president Patrick Soderlund told Venturebeat
that the company is exploring such a model for its marquee shooter franchise.
"I think it's fair to say that we're looking at that," he said. "Like all
other companies, we're looking at how we can maximize our investment in this and
get the most out of our investment, and get more people playing this product.
That may take us to different places, but we're not really talking about where
that is yet."
EA competitor Activision launched a Call of Duty subscription service, called Call of Duty Elite, last year. A $50 premium annual subscription gives gamers access to all Modern Warfare 3 downloadable content, as well as other perks.
Asked if EA is aiming to take the Call of Duty franchise down with Battlefield, Soderlund said the markets for both games are different, and focusing on quality will lead to greater sales for the publisher.
"When it comes to taking Call of Duty down, you know what? I don't look at it like that. We are in this business because we want to make the best possible products," he said. "Call of Duty is a shooter, but it's a different shooter. And I think they have a market; we have a market. I'm fine with what I'm doing. I'm going to continue innovating and doing as best as I can with my teams. Hopefully that's going to lead us to more units [sold] and more happy consumers."
[source gamespot.com ]
EA competitor Activision launched a Call of Duty subscription service, called Call of Duty Elite, last year. A $50 premium annual subscription gives gamers access to all Modern Warfare 3 downloadable content, as well as other perks.
Asked if EA is aiming to take the Call of Duty franchise down with Battlefield, Soderlund said the markets for both games are different, and focusing on quality will lead to greater sales for the publisher.
"When it comes to taking Call of Duty down, you know what? I don't look at it like that. We are in this business because we want to make the best possible products," he said. "Call of Duty is a shooter, but it's a different shooter. And I think they have a market; we have a market. I'm fine with what I'm doing. I'm going to continue innovating and doing as best as I can with my teams. Hopefully that's going to lead us to more units [sold] and more happy consumers."
[source gamespot.com ]
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