The Assassins Creed franchise is one of the biggest in the business both
inside and out. Its latest entry--Revelations--shipped over 7 million
units, and represented a step forward in terms of graphics power and scale
within the series. But according to Assassin's Creed 3 creative director Alex
Hutchinson, this represents "cancerous growth."
Speaking at a 2012 Game Developers Conference session titled "Designing Games
to Sell," Hutchinson said he envisions two "dystopian" futures for the game
industry. One, he said, is where the only games that sell are focused on
analytics, and are obsessed with making money.
The other, according to Hutchison, is what he described as a "massive arms race," where studios are "pushing for graphical fidelity and working on the sheer scale of games."
"We think about [this push] as kind of cancerous growth," he said. "I think that will leave the AAA blockbusters as nothing more than the last of the dinosaurs."
Hutchinson concluded his talk by offering an ideal aim for video games.
"In my mind video games need to have the goal of educating people, entertaining people, or at least being artistic," he said. "If you're not pushing any of these things…then I think we’re in for a rough patch."
[source gamespot.comm]
The other, according to Hutchison, is what he described as a "massive arms race," where studios are "pushing for graphical fidelity and working on the sheer scale of games."
"We think about [this push] as kind of cancerous growth," he said. "I think that will leave the AAA blockbusters as nothing more than the last of the dinosaurs."
Hutchinson concluded his talk by offering an ideal aim for video games.
"In my mind video games need to have the goal of educating people, entertaining people, or at least being artistic," he said. "If you're not pushing any of these things…then I think we’re in for a rough patch."
[source gamespot.comm]
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