Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Friday, November 28, 2014

GameInformer's Review of Dragon Age: Inquisition



Dragon Age: Inquisition’s predecessors – Dragon Age: Origins and Dragon Age II – represent two separate visions of the franchise. The first is a sprawling tribute to old-school PC RPGs, while the second is a compact and action-oriented experience tailored to consoles. Though fans may wonder which of those entries Inquisition most resembles, the answer is ultimately irrelevant; Inquisition can’t be reduced to a simple meeting point between two extremes. Instead of trying to reconcile every difference, BioWare strides into new territory for an expansive and unforgettable journey.

Thursday, May 3, 2012

fable heros review.



I suspect that Fable Heroes is Lionhead’s attempt to capture the thrill of modern downloadable beat ‘em ups like Castle Crashers and blend it with the charm of LittleBigPlanet. In principle, this sounds great, and Lionhead is a proven studio that presumably has the chops to pull it off. However, something terrible must have happened during the journey from concept to reality, because Fable Heroes falls short in nearly every department.

Fable Heroes plays like a prototype project Microsoft accidentally released. This downloadable disaster doesn’t even feature a story; players are given no context for why several anthropomorphic voodoo dolls are prancing through train set-sized models of various locales from the Fable series and lazily slashing at cartoon versions of some of Fable’s classic enemies.
If you’re really curious to experience everything this title has to offer, it won’t take you long, because every level follows the exact same pattern. You walk forward until an invisible wall stops you, fight a bunch of enemies that spawn around you, collect the coins they drop, and then start walking forward again. Sometimes a second group of enemies spawn after you beat the first one, but there isn’t much variety to the formula otherwise. Even the bosses are reading the same script: They all stand in one corner of the screen and do large area of effect attacks while you furiously attack their torso, and then occasionally disappear after spawning small groups of enemies. The game is so dull that this description is probably more exciting than playing through one of Fable Heroes’ levels.
Thankfully, the gameplay and visuals aren’t charming enough to sucker anyone into playing for more than five minutes. The art is so generic that it could be placeholder art in a working title, and the combat is so drab I’d rather listen to old people complain about their feet. You have one major attack button that you spam unceasingly, and one flourish attack that takes so long to unleash that it’s useless.

The Fable series is well regarded for its artistic style, so it’s surprising that this downloadable adventure has been drained of all appeal. Even leveling up is hollow thanks to how Fable Heroes handles its progression system. At the end of each level, players tally up the coins they’ve collected from their fallen foes and are awarded a number of dice roles based on their loot. Players then roll the dice and move forward along an upgrade board. The idea is unique, but also frustrating because you can only upgrade a certain skill if you land on that square. At the end of the game, I had a pile of unspent coins because I hadn’t landed on the squares worth the investment.
Fable Heroes continues to function outside of the norm by spreading a series of mini-games throughout its levels, but these are in rougher shape than the rest of the game. One minigame has players kicking exploding chickens at one another, which sounds exciting, but aiming them is challenging and dodging them is easy, resulting in long and boring battles. Several racing games use the repeated mechanic of jamming on a button repeatedly until you cross a finish line. The arena survival minigame is so easy and boring that you could probably draw it out forever; my fellow players and I voluntarily killed ourselves just so we could end the fiasco.
Player choice has always been a key feature for the Fable series, shaping a hero based on your decisions and actions. In Fable Heroes, the only choice is a forked path at the end of every level. One path leads to one of the game’s repetitive boss battles, and the other takes you to a mind-numbing minigame. Sadly, both choices are wrong. When you find yourself standing at this fork in the road, reach for the power button and turn off your system.
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Monday, December 26, 2011

My Review For Minecraft.

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Minecraft is a massive creative sandbox game that allows players to create just about anything they can imagine anything from castles, to stupid cartoon characters, it also has a fun and challenging survival mode where you must build a Shelter and survive through the night against monsters known as mobs such a skeleton archers, giant spiders, zombies, and then nasty mobs, one known as a creeper which will blow up if you get to close and another called a enderman which If looked at will teleport to attack you. The game it self is fun and addictive trying to survive while collecting supplies but mods are needed for a sense of a complete game such as ones that have you helping NPC villages build there city. All and all I still enjoy the game for what it is and what its able to become thanks to mods I give Minecraft a
8 out of 10.

Sunday, December 25, 2011

My review for Batman Arkham City


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Got Batman Arkham City, for christmas and I'm loving it! The story is amazingly good with the many different characters as well as side missions and more and tougher riddler challenges, graphics are still some of the best I've seen in video games just the size alone of the game and area is much bigger the Arkham Asylum, sometimes the angle of the view can be weird at times but nothing to big to complain about. Haven't in countered any major glitches and for some reason I enjoy the challenge maps more then I did in the last one even though I don't seem to know what the difference If there is any difference. I have many MANY hours left to just finish the main story and probably weeks if not months to get all the achievements. have to give Batman Arkham city a
10 out of 10.

Sunday, December 18, 2011

Gears of War 3 Post Mortem

Epic Games sold over 3 million copies of Gears of War 3 in its first week at retail, bringing the franchise total to over 16 million copies sold worldwide. The final game in the initial Gears trilogy garnered a 9.0 from IGN and positive fan reaction. Rod Fergusson, director of production at Epic Games, looks back at the conclusion of the Gears trilogy in this exclusive interview.