Monday, November 17, 2014

MIYAMOTO SHARES HIS THOUGHTS ON CINEMATIC GAMES, NINTENDO'S STRATEGY


While speaking with The Telegraph, Nintendo designer Shigeru Miyamoto expressed his feelings on the idea of making games into guided cinematic experiences.

According to Miyamoto, it's the players, not designers, that need to be the director of their own experiences.

“These younger game creators, they want to be recognized,” he said. “They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they’re creating something that only they could create.”

He continued, explaining one of the powerful key differences between passively watching a film and actively playing a game.

“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” Miyamoto said. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.”

Miyamoto went on to discuss his approach to game design, noting that his and Nintendo's strategy differs greatly from that of their competition.

"What the other companies are doing makes business sense,” he said. “But it’s boring. The same games appear on every system. At Nintendo we want an environment where game creators can collaborate and think of ideas for games that could have never happened before.”


By Cassidee Moser (IGN)

[SOURCE] IGN

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