Microsoft plans on bringing back classic franchises such as Banjo-Kazooie, Battletoads, Viva PiƱata, and more "someday," according to Microsoft Studios' Creative Director Ken Lobb.
Showing posts with label Rare. Show all posts
Showing posts with label Rare. Show all posts
Tuesday, January 13, 2015
Microsoft Wants To Revive Classic Rare Games
Microsoft plans on bringing back classic franchises such as Banjo-Kazooie, Battletoads, Viva PiƱata, and more "someday," according to Microsoft Studios' Creative Director Ken Lobb.
Tuesday, March 18, 2014
New GoldenEye and Banjo on Xbox One? Rare says they aren't necessarily what you want
"We're not going to go and remake the same game, which I think when people comment is what they say they want."
The story of Rare has almost become a cautionary tale: the studio created some of the most beloved Nintendo titles of the SNES and N64 era, such as Donkey Kong Country, Killer Instinct, GoldenEye 007, and Banjo Kazooie. Dozens of people even maintain, to this very day, that Diddy Kong Racing is superior to Mario Kart 64. This incredible assortment of titles has in many ways plagued the developer for years, with some high profile staff exits and less-than-stellar titles making the studio seem unable to recover its critical and commercial momentum since being acquired by an eager Microsoft back in 2001.
I'll wager you've probably thought about how you'd love Rare to make another GoldenEye, another Donkey Kong Country, another Jet Force Gemini, or another Banjo Kazooie a few times in your life. People certainly ask for these games a lot. "But I'm not sure it's really what they want," continues Craig Duncan.
Duncan has been the head of Rare for a "fun-packed" three years now, with roughly 120-odd full-time staff (and anywhere between 30 and 80 freelancers) currently putting the finishing touches on
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